【RX480 & GTX1060 DX12/Vulkan API 超频测试】RX 480 and GTX 1060 DX12 and Vulkan Overclocked Results
首页 > 观测 > 数码科技    作者:剧毒术士马文   2016年8月10日 1:11 星期三   0条评论    
时间:2016-8-10 1:11  

source:http://wccftech.com/rx-480-gtx-1060-dx12-vulkan-overclocked-results/

自翻,转载请注明出处。

【什么?你问我七夕晚上为什么在写翻译?来人把他给我扔出去】


Intel Core i5 6600k Test System【测试系统6600K】

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Drivers:【驱动】
Crimson 16.8.1
Geforce 368.81


XFX Radeon RX 480 OC【讯景 RX480 OC】

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Starting off with overclocking the RX 480 we utilized wattman. Following the included guide for increasing efficiency can also be used to overclock the RX 480. We settled on a stable core clock of 1350Mhz and a memory offset of +225Mhz. To get there we did have to boost the voltage to 1150mv and the power limit to +50%. I did have to set a custom fan curve to maintain this overclock but we still reached a toasty 89c at a few points with the fan screaming at nearly 4k RPM.

【频率1350MHz,内存超频到9000MHz,TDP限制提升50%,温度89度,风扇4K转狂叫】


AMD RX 400 Series Specifications:

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NVIDIA GeForce GTX 1060 Founders Edition【GTX1060FE】

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Overclocking the GTX 1060 was admittedly an easier affair, but still required a voltage bump of 50% on the EVGA Precision X OC slider. Doing so allowed for us to push the core clock +225Mhz resulting in a peak overclock of 2126Mhz, but settling at 2088-2101 when under load. The memory could have gone +700Mhhz, but exhibited a bit of instability, so was backed to +500, resulting in the same effective memory clock rate of the RX 480. We’ve included our guide for overclocking the GTX 1060 using EVGA’s Precision X OC. Leaving the fan curve at its stock curve we reached a peak temperature of 78c with the fan only getting up to just over 2k RPM.

【1060超频很容易,但依然还要把电压在软件里提到50%的位置【1.025V】。这样核心可以超频225MHz,达到2.126GHz,有负载的情况下会掉到2088-2102MHz。内存可以超700MHz,有点不稳定,于是调回到500Mhz,最高温度78度,风扇2K RPM。】

NVIDIA GeForce 10 Pascal Family:

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Ashes of the Singularity【奇点灰烬】

Ashes of the Singularity has possibly been the longest go-to DX12 benchmark, mostly because it was one of the first. Most benchmark results you see floating use the “Crazy” preset for this game, but we’re using the “High” as we feel it’s fairly representative of what you would be running this game at if you owned one of these cards.

【选择了高画质而不是最高,符合480/1060用户的正常设置】

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DOOM【毁灭战士】

DOOM, the first non-beta example of the Vulkan API running with full Asynchronous Compute support. We did make sure we ran this game with the settings that would take full advantage of this feature. One think I will say about this game is it really shows that you don’t have to use Direct X if you want to make a beautiful game.

【首个非测试版Vulkan API游戏,这意味着你不用DX也能做出很棒的游戏。】

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Forza Motorsports 6 Apex【极限竞速6】

Apex has to be the first title to come out of the Windows Store using the UWP that didn’t perform like a sack of rotten potatoes on day one. This has been a title that has enjoyed very good performance across the board since day one. The hardest part of benchmarking this game was stopping and not continuing to the next lap!

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Gears of War: Ultimate Edition【战争机器终极版】

Remember what I said about performing like a sack of rotten potatoes, this is the game I was referring to. The Windows Store first big DX12 launch was an absolute disaster performance wise at launch. I’m happy to report that all of that is no longer the case, even though the game has swelled to over 50GB in size.

【首次发布DX12的时候这款游戏的显示性能是一坨屎,但现在不再是那个样子了。】

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HITMAN【杀手】

HITMAN 2016 is the latest in the series and is being released as an episodic adventure. This approach feels natural with this game, however with each update they tend to toss in performance ‘upgrades’ as well. Because of this the game needs to be retested regularly.

【每次更新这游戏的性能都有提升,因此需要经常测试】

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Rise of the Tomb Raider【古墓丽影崛起】

RotTR had pretty bad performance when it first rolled out the DX12 patch. Thankfully that has changed significantly and has even released a recent update that allows for Async Compute capability.

【当初DX12补丁时性能同样很烂。在之后有很大改善】

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Total War: Warhammer【全面战争:战锤】

If there’s any game series in history that could benefit from DX12 it’s this one. Total War has been a notoriously single threaded game in the past making it pretty much perform the same regardless of what high end GPU you have once the screen is full of units.

【如果有任何老游戏能从DX12中沾光,那肯定要有全面战争。众所周知这货是单线程游戏,在以前无论你用再高端的显卡还是带不动满屏的单位。】

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Conclusion【总结】

While I don’t recommend overclocking on the reference RX 480, these results show promise for the aftermarket RX 480s as this OC is just a hair faster than what they’re shipping at. It also shows that overclocking the GTX 1060 helps it out quite a bit in DX12 and Vulkan. There really isn’t a whole lot more to say at the end of this, both cards benefit a fair bit from overclocking and it doesn’t take much effort to reach these levels for the gain.

【原先我不建议超频公版RX480。虽然这个非公“预超频版”出厂超频只超了22MHz,但在超频测试中带来了一些希望。但超频1060在DX12和Vulkan中提升明显。每张卡超频都能带来一些提升,而且超频并不困难】





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本文作者:剧毒术士马文      文章标题: 【RX480 & GTX1060 DX12/Vulkan API 超频测试】RX 480 and GTX 1060 DX12 and Vulkan Overclocked Results
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